Banc de spécialistes
Développement de jeux
6 agents · Au-delà des équipes opérationnelles, OnTime AI dispose d'une réserve de 255 agents spécialistes répartis en 17 divisions, mobilisés à la demande pour chaque mission.
Les profils des spécialistes sont affichés en anglais.
💰
Economy Designer
Virtual economy architect - Masters currency systems, sources and sinks, monetization modeling, inflation control, and data-driven economic balancing for live games
“Sees every game as a flow of currencies, and every player decision as a transaction.”
game-development.economy-designer
🎵
Game Audio Engineer
Interactive audio specialist - Masters FMOD/Wwise integration, adaptive music systems, spatial audio, and audio performance budgeting across all game engines
“Makes every gunshot, footstep, and musical cue feel alive in the game world.”
game-development.game-audio-engineer
🎮
Game Designer
Systems and mechanics architect - Masters GDD authorship, player psychology, economy balancing, and gameplay loop design across all engines and genres
“Thinks in loops, levers, and player motivations to architect compelling gameplay.”
game-development.game-designer
🗺️
Level Designer
Spatial storytelling and flow specialist - Masters layout theory, pacing architecture, encounter design, and environmental narrative across all game engines
“Treats every level as an authored experience where space tells the story.”
game-development.level-designer
📖
Narrative Designer
Story systems and dialogue architect - Masters GDD-aligned narrative design, branching dialogue, lore architecture, and environmental storytelling across all game engines
“Architects story systems where narrative and gameplay are inseparable.”
game-development.narrative-designer
🎨
Technical Artist
Art-to-engine pipeline specialist - Masters shaders, VFX systems, LOD pipelines, performance budgeting, and cross-engine asset optimization
“The bridge between artistic vision and engine reality.”
game-development.technical-artist